Dress Up Whodunnit

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Dress Up Whodunnit

Our dress up mystery has a group of people placed in a situation. One of them is secretly playing a murderer, and the other attendees must determine who among them is the culprit. The purpose of the game is simple: find the murderer. In a murder game, there are no dice, no cards, no pawns or game board. You actually find yourself right in the middle of a complex murder mystery plot, in which you could be the victim, the murderer or a suspect. You also wear basic theatre props to help you get into the mood

When you do a mystery with us, you walk into a room and will be addressed by a skilled facilitator who has been running mysteries for groups like yours for a decade now. You will be given a colourful, desi situation, such as a Bollywood film party or a hostage situation in which a Malkan Singh – Veerappan kind of dacoit has taken a group of happy holidaying tourists hostage.

To solve a mystery, you use the same skills you use at work…. Mysteries are problem solving tools. Observe and question. You gather information and organize it in a structured manner. Assess the value of information.
Negotiate with and relate to others.

Mystery games help our trainers observe the dynamics of teamwork in a relaxed and fun atmosphere, and
enable them to immediately reinforce the positive behaviors that you want to permeate your work culture.

Learning objectives to be derived from this format of dress-up mystery
Murder mysteries have existed for atleast half a century in Europe, especially in UK. Who hasn’t read Murder on the Orient Express, Agatha Christie’s famous novel set on a train in which a group of actors are playing out a murder mystery for travelers? A few companies, the world over, have used them effectively, over the past decade or so, in a corporate environment for training purposes. RMG Learning is the first company to attempt this in South East Asia.

  •  Effective communication : Active listening techniques, questioning skills and techniques, body language and its implications.
  •  Risk taking behaviour : How willing are they to trust characters that seem genuine? Or make alliances with people? How willing are they to volunteer solutions that are not what everyone thinks is right, after the murder?
  •  Leadership development : Situations in the game throw up opportunities for all kinds of leadership to emerge, and also help differentiate the leaders from the team players.
    There are strong and not-so-well-etched characters. Which of the characters emerge as natural leaders in the game? This is usually determined by the strength of the individuals playing the game, and not by the strength of the character. Assessment or training can be done on the fundamental skills for leading a group: defining the task, establishing a vision, gaining commitment, and building relationships.
    You can review how and when to use various leadership styles, and examine smart techniques to help leaders direct the efforts of others.
  • You can look at the process of how to foster innovation, provide appropriate direction, and develop and maintain positive relationships, as experienced in the game.
  •  Change Management : This game assesses the flexibility of both individuals and groups, and their acceptance of change.
    After the murder, there is a change in group dynamics and shift in power centres. This could provide the trainer the opportunity to review the players on different ways of reacting to change.

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